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Learning by Imitation for
Playing Table Soccer in Dynamic, Noisy, and Unpredictable Environments |
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01, 12, 2005 ¨C 30, 11, 2006 |
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Table Soccer is a popular game usually seen in arcades and bars.
Developed at the The proposed project is particularly interesting, mainly for the three
reasons given as follows. Firstly, being normally used with humanoid robots,
learning by imitation is studied with the robot which has less degree of
freedom, faster speed, and higher accuracy than a humanoid robot. Secondly,
the ball moving in a continuous space is taken into consideration in the
imitation, while most applications using imitation only consider the
movements of actuators. Finally, as being improved by learning by imitation,
the robot would be more intelligent and amazing in the table soccer games. Several
steps are needed to realize the proposed project. Firstly, hardware
improvements enable the robot to observe the movements of the human players
and increase the accuracy of the ball recognition. Then, learning by
imitation could be implemented by the segmentation and interpretation of the
data, and action replication. The adaptation of the ball position could be
considered in the data representation. Finally, to choose a proper action in
the games, an action selection mechanism is implemented. |
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Supported
by Karl-Steinbuch-Stipendium
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