| identity() (defined in Transformation3< T >) | Transformation3< T > | [inline, static] |
| inv() const (defined in Transformation3< T >) | Transformation3< T > | [inline] |
| rotation() const (defined in Transformation3< T >) | Transformation3< T > | [inline] |
| rotationQuaternion | Transformation3< T > | |
| setRotation(const Vector3< T > &r) (defined in Transformation3< T >) | Transformation3< T > | [inline] |
| setRotation(const T &roll, const T &pitch, const T &yaw) (defined in Transformation3< T >) | Transformation3< T > | [inline] |
| setRotation(const Quaternion< T > &q) (defined in Transformation3< T >) | Transformation3< T > | [inline] |
| setTranslation(const Vector3< T > &t) (defined in Transformation3< T >) | Transformation3< T > | [inline] |
| setTranslation(const T &x, const T &y, const T &z) (defined in Transformation3< T >) | Transformation3< T > | [inline] |
| toPoseType() const (defined in Transformation3< T >) | Transformation3< T > | [inline] |
| Transformation3() | Transformation3< T > | [inline] |
| Transformation3(const Vector3< T > &trans, const Quaternion< T > &rot) (defined in Transformation3< T >) | Transformation3< T > | |
| Transformation3(const Pose3< T > &v) (defined in Transformation3< T >) | Transformation3< T > | |
| Transformation3(const T &x, const T &y, const T &z, const T &roll, const T &pitch, const T &yaw) (defined in Transformation3< T >) | Transformation3< T > | |
| translation() const (defined in Transformation3< T >) | Transformation3< T > | [inline] |
| translationVector | Transformation3< T > | |
| validRotation(const T &epsilon=0.001) const (defined in Transformation3< T >) | Transformation3< T > | [inline] |