| identity() | Transformation2< T > | [inline, static] |
| inv() const | Transformation2< T > | [inline] |
| rotation() const | Transformation2< T > | [inline] |
| rotationMatrix | Transformation2< T > | |
| setRotation(const T &theta) | Transformation2< T > | [inline] |
| setTranslation(const Vector2< T > &t) | Transformation2< T > | [inline] |
| setTranslation(const T &x, const T &y) | Transformation2< T > | [inline] |
| toPoseType() const | Transformation2< T > | [inline] |
| Transformation2(bool initAsIdentity=true) | Transformation2< T > | [inline] |
| Transformation2(const T &x, const T &y, const T &theta) | Transformation2< T > | [inline] |
| Transformation2(const T &_theta, const Vector2< T > &trans) | Transformation2< T > | [inline] |
| Transformation2(const Pose2< T > &v) | Transformation2< T > | [inline] |
| translation() const | Transformation2< T > | [inline] |
| translationVector | Transformation2< T > |
1.5.0