| angle() const (defined in Quaternion< T >) | Quaternion< T > | [inline] |
| axis() const (defined in Quaternion< T >) | Quaternion< T > | [inline] |
| conjugated() const | Quaternion< T > | [inline] |
| im() const | Quaternion< T > | [inline] |
| inverse() const | Quaternion< T > | [inline] |
| norm() const | Quaternion< T > | [inline] |
| normalized() const | Quaternion< T > | [inline] |
| Quaternion() | Quaternion< T > | |
| Quaternion(const Vector3< T > &pose) | Quaternion< T > | |
| Quaternion(const T _w, const T _x, const T _y, const T _z) | Quaternion< T > | |
| Quaternion(const T _roll_x_phi, const T _pitch_y_theta, const T _yaw_z_psi) | Quaternion< T > | |
| Quaternion(const Vector3< T > &axis, const T &angle) (defined in Quaternion< T >) | Quaternion< T > | [inline] |
| re() const | Quaternion< T > | [inline] |
| rotatePoint(const Quaternion &p) const | Quaternion< T > | [inline] |
| rotatePoint(const Vector3< T > &p) const | Quaternion< T > | [inline] |
| rotateThisAlong(const Vector3< T > &axis, const T alpha) const | Quaternion< T > | [inline] |
| toAngles() const | Quaternion< T > | [inline] |
| w | Quaternion< T > | |
| withRotation(const T alpha) const | Quaternion< T > | [inline] |
| x | Quaternion< T > | |
| y | Quaternion< T > | |
| z | Quaternion< T > |
1.5.0