A Plugin-Based Architecture for Simulation in the F2000 League

Download: Paper (pdf).

“A Plugin-Based Architecture for Simulation in the F2000 League” by A. Kleiner and T. Buchheim. In RoboCup 2003: Robot Soccer World Cup VII, (D. Polani, B. Browning, A. Bonarini, and K. Yoshida, eds.), 2003, pp. 434-445.

Abstract

Simulation has become an essential part in the development process of autonomous robotic systems. In the domain of robotics, developers often are confronted with problems like noisy sensor data, hardware malfunctions and scarce or temporarily inoperable hardware resources. A solution to most of the problems can be given by tools which allow the simulation of the application scenario in varying degrees of abstraction and the suppression of unwanted features of the domain (like e.g. sensor noise). The RoboCup scenario of autonomous mobile robots playing soccer is one such domain where the above mentioned problems typically arise.

Download: Paper (pdf).

BibTeX entry:

@inproceedings{kleiner_et_al_03,
   author = {A. Kleiner and T. Buchheim},
   editor = {D. Polani and B. Browning and A. Bonarini and K. Yoshida},
   title = {A Plugin-Based Architecture for Simulation in the {F2000} League},
   booktitle = {RoboCup 2003: Robot Soccer World Cup VII},
   series = {Lecture Notes in Computer Science},
   volume = {3020},
   pages = {434--445},
   publisher = {Springer},
   year = {2003},
   isbn = {3-540-22443-2}
}

(This webpage was created with bibtex2web.)

Back to Publications.