
Rescue Simulation Competition
League Chair: Michael Brenner
Disaster situation design: Nanda Wijermans
This page contains settings, results, log files, and a short report on
the Robocup Rescue Simulation competition at German Open '05 in
Paderborn.
Note: At this
competition a new simulation
package was used. This
package, however, is not identical to the one that will be used at the
world championship in Osaka, Japan, in July 2005, nor are any features
from it guaranteed to appear in the Osaka package. The decision on the
Osaka package is made by the Technical Committee of the Robocup Rescue
League.
Package
The German Open package can be downloaded from here.
In particular it uses
a) the new fire simulator
b) a modified version of the traffic simulator that allows only
c) updates to the viewers to account for an extended range of
"fieryness" values
In accordance with the voting at Robocup '04, the ResQ fire simulator
was used. In particular this means that buildings may reignite
after having been extinguished if they are not completely burnt down,
and that buildings can be preemptively watered. Furthermore, in
accordance with the community voting for Robocup '05 the traffic
simulator was changed to allow only one fire brigade per building (but
which may still extinguish other buildings from inside). To model
the new possibilities for states of building the "fieryness" property
was given the following new interpretation both in the fire simulator
and the 2D and 3D viewers:
0 not burnt, no water damage
1 burning, slightly damaged
2 burning, more damaged
3 burning, severly damaged
4 not burnt, but watered-damaged
5 extinguished, slightly damaged
6 extinguished, more damaged
7 extinguished, severely damaged
8 completely burnt down
Note that that the previously unused level 4 is used for describing
buildings that have not yet burnt, but have been watered.
Scoring
The scoring was intended to take the new aspects of the fire simulation
into account. So, instead of just testing for fieryness == 0 the
following rule was used to compute the value B for undestroyed houses:
0 no penalty
1,5 1/3 of area counted as destroyed
4 water damage, also
1/3 area counted as destroyed
2,6 2/3 of area considered as destroyed
3,7,8 whole building considered as destroyed
Except for the computation of B the scoring formula of Robocup '04 was
used.
Results
| Map |
KobeEasy |
|
VCEasy |
|
RandomEasy |
|
FolignoEasy |
|
| Team |
Score |
Points |
Score |
Points |
Score |
Points |
Score |
Points |
| Caspian |
73,82 |
2 |
97,33 |
2 |
66,56 |
2 |
86,07 |
2 |
| ResQ Freiburg |
57,46 |
1 |
57,67 |
1 |
60,36 |
1 |
59,14 |
1 |
|
|
|
|
|
|
|
|
|
| Map |
KobeMedium |
|
VCMedium |
|
RandomMedium |
|
FolignoMedium |
|
| Team Name |
Score |
Points |
Score |
Points |
Score |
Points |
Score |
Points |
| Caspian |
64,54 |
1 |
59,22 |
1 |
60,63 |
2 |
67,75 |
2 |
| ResQ Freiburg |
66,00 |
2 |
75,14 |
2 |
33,26 |
1 |
62,9 |
1 |
|
|
|
|
|
|
|
|
|
| Total |
|
|
|
| Team |
Score |
Points |
Final Rank |
| Caspian |
575,91 |
14 |
1 |
| ResQ Freiburg |
471,93 |
10 |
2 |
Congratulations, Caspian team!
You can download the log files for all
maps. Note that you need to use the updated viewers from the
German Open package to correctly view the fieryness values and get
correct scores.
The maps themselves are included in the German Open package.
Comments
During the German Open we detected several bugs or unrealistic behavior
in the fire simulator. With permission of Caspian team we fixed
one of them, but a major one is still part of the package: we had to
leave it in because it would have changed the behavior of the simulator
too significantly. We'll release a fixed and re-parameterized
version of the fire simulator soon. However, after that release
we urge the community to thoroughly test it and report on odd behavior
very quickly, so that we can have a stable tested version for Osaka
soon.